Forged Force

Privacy

Updated 1 November 2026 · plain words first, details below

In short. We keep what the game needs to run: your player, your matches, your account if you save one, and your purchases if you make any. Only if you say yes, we also use your play data (how you play) to improve the game and to pick the ads you see on the billboards in the maps. Today those ads are all our own: Deet Studios, the studio that makes Forged Force, and WorldStreet, another of our products. With your player we keep only the first part of your network address, never the whole of it. We don't use advertising or analytics trackers, and we never sell your data. You can say no, change your mind, or delete your data in Settings → Privacy.

Who we are

Forged Force is made by Deet Studios. For anything on this page, including a request about your data: Settings → Network → Send a report in the game (write your request in the note).

What we collect, and why

WhatWhyWhen
Your player: the name you pick, a random player id, your level and XP, your saved look and guns, your friends, the players you block, your friend code, and the devices you play on (when each signed in and was last used, the first part of its network address, which names a network and not your device, and a scrambled code of the browser's name) To let you play, keep your progress, find friends, and show and end your signed-in devices (Sign out everywhere) Always (you can delete your player)
Your account: your email, and your password stored only as a one-way hash we can't read back To sign you in on any device and keep your progress safe Only if you save an account
Match stats: in online matches, your kills, deaths, damage, the guns you used, how long you lived and played, when you left, your ping band and reconnects, with your player id and the name you played under To run matches, keep your level, your match history and the leaderboards, and balance the weapons and maps Always: the game needs them
Purchases: what you bought, the price and currency, when, the payment's status and the payment provider's reference for it, your Brass balance and every change to it, and the items you own To give you what you paid for, handle refunds, stop fraud, and keep a record of the money Only if you buy. Buying needs a saved account
Play data: when you play and for how long, the screens you reach, the features you use, how you arrived (directly, from an invite, or from the installed game), your device type (phone, tablet or computer; touch, keys or a controller; the graphics level) and your time zone, tied to a random id that lasts one visit and to your player id To see where the game confuses or loses people and fix it, and to pick which of our billboard ads you see more often (for example ads made for touch players, or for evening players) Only if you say yes. We ask everyone, and you can turn it off any time
Counts with no id at all: errors on your device (a screen that didn't load) and which billboard ads were on screen, saved and visited, with your country To fix bugs and report to advertisers how often their ads were seen, never who saw them Unless your browser sends Global Privacy Control or Do Not Track (and in Europe, ad counts only with your yes)
Your age answer: that you said you are 18 or older, the year you were born and when you said it (never your birthday); if you said under 18, only that Forged Force is for adults (Terms §1): online play, saved accounts and the Store need it On your device before your first online match; with your account when you save one or claim a Store gift, and an under-18 answer at once
Your country, worked out from your time zone or the connection To follow each country's rules and see where players come from With the match stats, play data and counts above. When the connection is used, the address is looked up and dropped, never stored
Problem reports: what happened in the game on your device (its steps, connection states and errors), your device, browser, screen size and language, the game's version, your in-game name, and any note you write To find and fix what went wrong, and to read your request if you write one in the note When you tap Send a report, and once by itself (at most every 10 minutes) when a room connection fails
Player reports: when you report a player, who you reported, the reason you picked, any note you write, the room and where in the game; the report never goes to them To deal with players who break the rules (Terms §6) When you tap Report on a player
The Lobby (the public feed on Home): the quick-chat phrases you send (stored as which phrase, with your player and the time), what you answered, and cards about your play: a match you won, your first match, a level you reached, a room you posted To show everyone who's playing and let players say hi and find a match When you send a phrase, and when a match ends
Your full network address, briefly: counters keyed by it To stop password guessing, spam and attacks on the servers Always, for a few minutes and an hour at most

Voice chat goes through our game server live, to the players who can hear you, and is never recorded or kept. The Lobby takes preset phrases and emotes only: you can't type your own words there. We don't collect your real name, contacts, location beyond your country, or anything about you from other sites. Billboard ads in the game never open anything during a match, and the ads we show are never chosen from what other companies know about you. If we ever show paid ads from other companies, your play data will never be used to aim them at you (Terms §7).

Why we're allowed to use it

Who else sees it

Some of these companies work outside your country and outside South Africa, including in the United States, so your data can be handled there. We use each one only for the job above.

On your device

The game keeps these in your browser's storage: your settings and controls, your sign-in, your age answer, your play-data answer, your progress through the tour and tips with a short log of them (it never leaves your device), voice settings, the Lobby's settings (the last line you saw, players you muted there, Hide public chat, a Fight night reminder), ads you saved (for a day), how often the "install the game" offer has shown, and copies of the game's files so it loads fast. We set one cookie, to keep you signed in, and no advertising or tracking cookies. Clearing the site's data in your browser removes all of it from your device.

How long we keep it

Your choices and rights

Under 18?

Forged Force is for adults, 18 and over (Terms §1). If this device says you are under 18, the game keeps to training: no friends, name search, invites, voice or Lobby, and nobody can find your player. Your account keeps only that you said under 18, never the year. If we learn an account belongs to someone under 18, we close it and delete its data; a parent or guardian can tell us through the contact above. We never use play data to aim paid ads at anyone. Our own WorldStreet ads are about trading: they carry "Trading involves risk. 18+." and can be switched off in places that require it.

Keeping it safe

Every connection to the game is encrypted, passwords are kept only as one-way hashes, and access to the server is kept to our team. If a breach puts your data at risk, we'll tell you, and the authorities the law requires us to tell.

Changes

If we change what we collect, we'll update this page and ask again where your yes is needed.